Adolescent Gaming Study 1
The study was jointly conducted by the Asian Association of Addiction Prevention (AAAP) and Felizberta Lo Padilla Tong School of Social Sciences, St. Francis University. In 2023, a gaming survey questionnaire was filled by 1046 adolescents aged 12-15 years. Survey measures focused on game playing habits, perceived self-control, self-esteem and generalized anxiety. Results indicate that 97% of the survey participants played video games. One-third were probable excessive problem gamers, and one-tenth could be classified as pathological gamers with symptoms of addiction. Pathological gaming is associated with low self-esteem, lack of self-control and anxiety. Findings have implications for preventive strategies.
Study 2: Sex Differences in Video Game Playing
The study was jointly conducted by the Asian Association of Addiction Prevention (AAAP) and Felizberta Lo Padilla Tong School of Social Sciences, St. Francis University. 1051 survey questionnaires were filled by secondary school students. Males dominated in video game playing, online game viewing, and disordered gaming. Boys played games mainly for fun (53.6%) and relieving boredom (52.7%). Girls also sought entertainment (46.4%) and boredom reduction (47.3%). The major negative impact of game playing reported by boys was poor academic results (52%), whereas girls experienced fatigue (56%). Gender-specific intervention was proposed to address adolescent gaming problems.
家長篇: 預防子女沉迷打機的策略
Prepared by Mr. William Li and Dr. Irene Wong